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Post by The Avatar on Jun 26, 2012 17:47:46 GMT -5
Members are allowed to create Pro-Bending team. If a player is found with multiple teams for a single character they will be asked to quit the team. All Pro-Bending games will be settled with dice rolls. All moves will be made with D20's used here. Games will last for three rounds, teams with the highest results win that round. Members with lowest numbers are ones knocked from the arena. I am trusting all members with their dice rolls. Simply copy and paste their results in a PM to all those involved in the game and a staff member.
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Post by The Avatar on Jun 26, 2012 17:48:26 GMT -5
Each water blast cannot exceed one second in duration, meaning that waterbenders may not use any form of a constant hose-like stream of water against their opponents.
Water must be used in its liquid state, not as a gas or a solid, meaning that steam, fog, and ice are prohibited in game play; it cannot be filled with anything, such as earth. Water is the only element for which head strikes are allowed.
Waterbenders can only access water within their zone, specifically from the metal grates directly in front and behind the zone that the player is currently occupying. Water may only be pulled up from the zone lines, and not from any outside sources, such as the water below the ring.
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Post by The Avatar on Jun 26, 2012 17:49:19 GMT -5
Unlike waterbending, no direct earth strikes can be aimed toward an opponent's head. Though the ring is comprised mostly of canvas-covered metal, no metalbending is permitted.
Earthbenders may only bend earth in its raw form, and not as sand or dust.
Earthbenders are restricted to bend regulation rock disks supplied through the floor of the ring, and may only bend discs from their own zone. Rock discs may not be broken down intentionally into smaller pieces, though bending of several discs at one time is allowed. Players may ricochet or deflect discs off the side ropes, like air hockey.
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Post by The Avatar on Jun 26, 2012 17:50:09 GMT -5
Each fire blast must not exceed one second in duration, meaning that firebenders may not use constant flamethrower-like streams of fire against their opponents.
No direct fire strikes toward an opponent's head are permitted. Unlike water and earthbenders, firebending pro-benders are not restricted with how they produce their own flames, but lightning generation is not allowed.
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Post by The Avatar on Jun 26, 2012 17:56:56 GMT -5
Place holder for active Pro-Bending Teams on the Forum.
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